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14 March 2011

SXSWi Notes: Day 4

  • Filed Under: Interactive
  • Tags: Authenticity, Creativity, Storytelling, SXSW, Visual Diary

Just getting back to my hotel room after another full day. All the sessions that I went to today were great, and I was able to walk away with so much information and inspiration across the board. I probably also couldn’t say enough of Felicia Day’s keynote and panel today. I’ve been a fan since she created “The Guild.” Being a gamer, myself, (console and MMO) I connected with the show right away. Hearing her thoughts on connecting with her audience and the experience of creating the show and other projects also hit a lot of things home. To cap it all of for me though – Felicia was kind enough to take a couple minutes of her time after the panel to sign the notes that I took during her sessions (bottom of the last page – second picture). [...]

13 March 2011

SXSWi Notes: Day 3

  • Filed Under: Interactive
  • Tags: Creativity, Storytelling, SXSW, TED, Visual Diary

Finished my third day of sessions here at SXSWi. I went to four sessions in a row… you can get overwhelmed with the overload of information that you can take in in a single day. It was great to sit in on the Paul Reubens (Pee-wee Herman) inteview. As he talked about the things he did throughout his successful career I could pick out a lot of the underlying similarities that bred success for others regardless of discipline or industry. Here are my notes from Day 3 for the Paul Reuben interview and others for Day 3. Today I attended: Radical Openness: Growing TED by Giving it Away Transmedia Storytelling: Constructing Compelling Characters and Narrative Threads A Conversation with Paul Reubens Keynote: Christopher Poole (Founder of 4chan)

12 March 2011

SXSWi Notes: Day 2

  • Filed Under: Interactive
  • Tags: SXSW, Visual Diary

Day two was a another great day. There were some hits and misses, but overall there were still some really great takeaways. My favorite session today was “Reality is Broken: Why Games Make Us Better,” presented by Jane McGonigal. Here are all my notes from Day 2. Today I attended: Brave New World: Debating Brands’ Roles as Publishers Believe Me or Your Own Eyes: Eye-Tracking Entertainment Reality is Broken: Why Games Make Us Better Brand Consistency is Killing Digital Advertising

11 March 2011

SXSWi Notes: Day 1

  • Filed Under: Interactive
  • Tags: SXSW, Visual Diary

Just finished a very packed day of great talks, panels and meeting a ton of interesting and intelligent people here at SXSW Interactive 2011. When a couple of people saw my notebook from last years SXSW, they told me that I should’ve posted it online. I hadn’t really thought of it at the time, but thought I’d give it a go this year. So here are my notes from Day 1. Today I attended: Fireside Chat: Tim O’Reilly Interviewed by Jason Calacanis The New Frontier of Social Gaming Shine Light on Others to Build Your Build

14 March 2010

SXSWi 2010 – Content Strategy

  • Filed Under: Interactive
  • Tags: Brand, Content Strategy, Messaging, SXSW

We’re half way through SXSW 2010 and, outside of a couple of flops, it’s been an excellent line-up. There have been so many solid topics on the schedule that it’s made it difficult to choose how I wanted to split my time.

  • Recent Posts

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      16 March 2011 Illustration

    2. Day 4 Notes, Page 2
      SXSWi Notes: Day 4

      14 March 2011 Interactive

    3. Day 3 Notes, Page 1
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    4. Day 2 Notes, Page 2
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    6. Concept Sketch
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