Debriefing Room Concept Sketch
This is a concept sketch that I created a few months ago. This concept is related to an earlier sketch that I posted back in October. A lot of different drawing were created for this project. The first thing we did was work up the “screen play” for the upcoming site. Afterwards I sat down with our 3D artist and Interactive Design Director to work up a solid flow through the site. Since we are setting this up to work more like a first-person shoot perspective it was essential to get the visual cues in that display on the screen just right. I’m myself am a big gamer so I was pretty excited that we were working on such a unique project like this. Working on interactive projects that move more like a story and less like a page design [...]
SXSWi Notes: Day 4
Just getting back to my hotel room after another full day. All the sessions that I went to today were great, and I was able to walk away with so much information and inspiration across the board. I probably also couldn’t say enough of Felicia Day’s keynote and panel today. I’ve been a fan since she created “The Guild.” Being a gamer, myself, (console and MMO) I connected with the show right away. Hearing her thoughts on connecting with her audience and the experience of creating the show and other projects also hit a lot of things home. To cap it all of for me though – Felicia was kind enough to take a couple minutes of her time after the panel to sign the notes that I took during her sessions (bottom of the last page – second picture). [...]
SXSWi Notes: Day 3
Finished my third day of sessions here at SXSWi. I went to four sessions in a row… you can get overwhelmed with the overload of information that you can take in in a single day. It was great to sit in on the Paul Reubens (Pee-wee Herman) inteview. As he talked about the things he did throughout his successful career I could pick out a lot of the underlying similarities that bred success for others regardless of discipline or industry. Here are my notes from Day 3 for the Paul Reuben interview and others for Day 3. Today I attended: Radical Openness: Growing TED by Giving it Away Transmedia Storytelling: Constructing Compelling Characters and Narrative Threads A Conversation with Paul Reubens Keynote: Christopher Poole (Founder of 4chan)
Storyboarding Interactive Experiences
A few months ago I attended a local AIGA Salon here in DC where we discussed the topic of storyboarding for dynamic and interactive media. The discussion was insightful and meaningful – covering the new challenges that we face as designers and artists when it comes to creating interactive experiences.
Understanding the Interactive Audience: Audience Types
A couple of weeks ago, I discussed the need to better understand the interactive audience. In this post I will elaborate on the understanding of “audience types” and the need to move away from the traditional categories in which we tend to bucket our audiences.
Understanding the Interactive Audience
I just got home earlier today after attending the second and final day of the Interact 2008 Conference here in Washington, DC. Overall I thought it was an interesting conference, but I’m going to hold off on my opinions for a later post. I will say that it’s good to finally see this type of event in the DC area. It’s been a much needed conference, and for some reason DC doesn’t get enough consideration as a venue from the interactive industry unless it’s directly related to Government. So Much Interactive. So Many Buzzwords. There were some excellent proofs of concept from the interactive space, but there was still a bit of a disconnect in the message when it came to the thread that tied those successes together. The convention moved into the different topics and paradigms within web and [...]






