Exporting Dynamic SWF Art to Illustrator
Now that I’m delving further in dynamic abstraction, I needed a way to convert my ActionScript-driven artwork into a workable vector file. After overcomplicating the issue the light bulb when off, and realized a very simple process was sitting right in front of me. It always seems to be the case right?
Flash/ActionScript Resources
People have often come to me asking for recommendations on resources for learning Flash and ActionScript. Each time I’ve gathered a list of what I think are excellent resources for getting into this field, and over time this compilation has become more thorough. I thought I’d post my suggestions here for others to refer to as well.
Flash and the Timeline *gasp*
There are quite a few developers out there that will say that Flash designers and developers should never manually use the timeline – basing this rule on the claim that they will have less control over it in a project. The other extreme are those designers that will use minimum ActionScript to manipulate the timeline playhead, and try to accomplish complex interactivity manually. I’m going to give a slight nod to the designers on this one because less and less of them seem to be practicing the latter, albeit, because of the influence of the former group. The position I take on the matter is this: The timeline is great aspect of Flash that should never be discounted as an archaic tool left over from the application’s early days. The claim that everything should be placed on the stage using [...]
MathUtilities Class (AS 3)
A couple of years ago I put together a class called Math2. It was an ActionScript 2.0 class that extends the core Math class in Flash. A majority of the methods are based off of functions Robert Penner’s Programming for Macromedia Flash MX. I have since extended this class and converted it to ActionScript.
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